18-02-2019, 09:04 AM
(This post was last modified: 18-02-2019, 09:04 AM by josemendez.)
Quote:Would cranking up the anisotropy setting of the solver also help? Fixing the last few segments really didn't help too much. The rope just spins around the last unfixed segment.
Nope, anisotropy affects the shape of the particles, but does not have any effect on the physical behavior of the rope.
Quote:[*]The rope feels too much like a rubber band; It is really springy.[*]
Increase the amount of solver substeps, or decrease Unity's timestep. Playing a bit with the solver's damping setting (but keeping it relatively low) could also help.
Quote:[*]The rope is too stiff.[*]
[*]
Reduce bending constraint stiffness, and/or increase their max bending. Setting max bending to 0.02-0.05 generally works well.