14-02-2019, 10:51 AM
(This post was last modified: 14-02-2019, 10:52 AM by josemendez.)
(14-02-2019, 10:32 AM)Richard Wrote: I tried the other way, but it did not work like the image. What is wrong?
Hi,
What do you mean "the other way"?
Honestly I don't know what your use case is, but adding that many pin constraints for a dress just doesn't make sense to me. Why'd you want to do that? Pin constraints are used to enable two-way coupling with rigidbodies... looks like you'd want to use either fixed particles or skin constraints, if you're trying to create character clothing. Also having a mesh collider for a deformable object doesn't make sense, specially when Obi has built-in collision detection for cloth.