13-02-2019, 10:06 AM
(13-02-2019, 09:51 AM)josemendez Wrote: Hi there,
Tried clicking "Add Pin Constraint" ?
The transform of an actor is its transform component. This is a standard Unity component that defines the position/rotation/size of an object. See:
https://docs.unity3d.com/Manual/class-Transform.html
I'd advise to first understand the basic stuff thoroughly before attempting to use more advanced tools.
I did it like the image, but its result was as I showed.