11-02-2019, 08:48 AM
(This post was last modified: 11-02-2019, 08:49 AM by josemendez.)
(11-02-2019, 08:41 AM)Evgenius Wrote: Hello!
In Unity 2018.3.3f1 I'm trying to add ObiRope (4.0.1) to prefab. So in prefab mode when I add ObiHandle to any point, new handle doesn't appear in current mode, but when I get back in scene, it exists in the end of hierarchy. So in result I have to create handle, get back to scene, add them to prefab, apply them, go to prefab mode and then I'll be able to work with them in prefab. Or add them in scene mode, but it's not always an option.
Hi there,
Handles are added in the scene root, not below the actor's transform (since this does not make sense most of the time, the whole point of handles is they are independent of the actor's transform, you would simply use fixed particles otherwise). Because of this you'd need to do what you describe: create them in scene mode, add them to the prefab (apply) to be able to edit them in prefab mode.