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Problem of FinalIK and 4.0 ObiAnimatorController
#3
Hello
I sent a video by email.



I prepared a video to make it easy to understand.
The hair, eyes, clothing etc of the character appearing in the video are all skinned objects.
The only difference is whether ObiCloth is applied.
In ObiAnimatorController 4.01, all objects will move consistently if FinalIK is disable,
When FinalIK is enabled, only the body mesh with ObiCloth moves, it seems that hair, eyes, clothes etc of other characters are left as T - Pose.



Thank you.
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Messages In This Thread
RE: Problem of FinalIK and 4.0 ObiAnimatorController - by yasuchiki - 29-01-2019, 03:52 AM