(25-01-2019, 03:06 PM)josemendez Wrote: Make sure that:
- You use both MeshRenderer and MeshFilter.
- The scale of your object matches that of the topology. Easiest way is to ensure all transforms up its hierarchy, including the cloth transform itself are have unit scale (1,1,1).
- Click the "Initialize" button on the cloth after making sure both of the above conditions are met.
I am using both of them.
(25-01-2019, 03:12 PM)Richard Wrote: I am using both of them.
And both of the scale are x,y,z = (1,1,1).