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Help  Android Performance Issue (Due to lots of particles)
#8
(29-11-2018, 11:23 AM)Tuna.Y Wrote: Hi Jose,

I have tried to decrease resolution step by step and set radius scale to 1 but it makes fluids look like little balls and these particles are going through 2d edge collider when they are pressed together.

Do you have any suggestion for that?

If the fluid looks too "bubbly" because its particle-based structure is made apparent, increase the solver's max anisotropy. This will allow particles to warp their shape to adapt to the fluid's surface. See:
http://obi.virtualmethodstudio.com/tutor...olver.html

Quote:particles are going through 2d edge collider when they are pressed together.

This is a common issue to all realtime physics, called "tunneling". Try decreasing the tilmestep or increasing the amount of collision constraint iterations in the solver.
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Messages In This Thread
RE: Android Performance Issue (Due to lots of particles) - by josemendez - 29-11-2018, 12:16 PM