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Help  Android Performance Issue (Due to lots of particles)
#5
(28-11-2018, 08:13 AM)josemendez Wrote: Yep, simply decrease fluid resolution. This parameter controls how many particles are used per cubic (square in 2D) meter of volume:

http://obi.virtualmethodstudio.com/tutor...rials.html

Thank you Jose. But I have already tried that. Circle colliders for water particles are not growing in the same ratio when I increase the resolution. Because of that, particles are getting into each other.
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RE: Android Performance Issue (Due to lots of particles) - by Tuna.Y - 28-11-2018, 08:36 AM