Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Android Performance Issue (Due to lots of particles)
#4
(27-11-2018, 08:04 PM)Tuna.Y Wrote: Hi,

I am working on a project for a while and it's almost done. I was making test on my Samsung Galaxy Note 8 mobile phone and FPS was dropping a bit when I use 3500 particles in the scene. It wasn't a big deal until I tested on a slower phone...

I have tested the game on an HTC One M7. FPS was dropping around 0.5 when there are 3500 particles in the screen. Which makes game almost freeze and even closing the application is getting harder.

So, my question is: Is it possible to make particles bigger?

I'm using 1x scale 3500 particles now. Is it possible to make it 10x scale with 350 particles?

That's my only obstacle before releasing my game. I would be glad if we can figure it out.

(I'm using Simple2DFluid for better performance)

Yep, simply decrease fluid resolution. This parameter controls how many particles are used per cubic (square in 2D) meter of volume:

http://obi.virtualmethodstudio.com/tutor...rials.html
Reply


Messages In This Thread
RE: Android Performance Issue (Due to lots of particles) - by josemendez - 28-11-2018, 08:13 AM