16-11-2018, 12:57 PM
(16-11-2018, 11:55 AM)josemendez Wrote: This means your device does not support floating point render textures.
Try using the SimpleFluidRenderer instead of the default FluidRenderer. This one is optimized for mobile and does not perform depth testing.
See:http://obi.virtualmethodstudio.com/tutorials/customparticlerendering.html
Thank you Jose.
I have already tried to change Simple Fluid Renderer, and just tried again but nothing changed.
Is there anything that I should change except Obi Particle Renderer component's Shader in the Emitter object?