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Help  Counting Fluid & Android Export
#9
(16-11-2018, 09:15 AM)Tuna.Y Wrote: Hi Jose,

I have checked the ADB logs. This is the error that I'm getting when I open the scene.

CommandBuffer: temporary render texture _FluidDepthTexture not found while executing Render fluid (SetGlobalTexture)

Tried with 2 different shaders. Obi/ParticleShader and Obi/FluidColorsOpaque

Thanks

This means your device does not support floating point render textures.

Try using the SimpleFluidRenderer instead of the default FluidRenderer. This one is optimized for mobile and does not perform depth testing.

See:http://obi.virtualmethodstudio.com/tutorials/customparticlerendering.html
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Messages In This Thread
Counting Fluid & Android Export - by Tuna.Y - 15-11-2018, 06:39 PM
RE: Counting Fluid & Android Export - by Tuna.Y - 15-11-2018, 08:12 PM
RE: Counting Fluid & Android Export - by Tuna.Y - 15-11-2018, 08:43 PM
RE: Counting Fluid & Android Export - by Tuna.Y - 16-11-2018, 06:24 AM
RE: Counting Fluid & Android Export - by Tuna.Y - 16-11-2018, 09:15 AM
RE: Counting Fluid & Android Export - by josemendez - 16-11-2018, 11:55 AM
RE: Counting Fluid & Android Export - by Tuna.Y - 16-11-2018, 12:57 PM
RE: Counting Fluid & Android Export - by Tuna.Y - 16-11-2018, 01:58 PM