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Help  Detecting if Vector3 is within ObiFluid volume?
#7
(31-10-2018, 03:34 PM)Mitch@PG Wrote: So ... uh, how do I set up a trigger collider?  If I add an Obi Collider, the particles bounce off it, which I don't want; I tried setting the Thickness to -1.0, but this crashed Unity.   Gran sonrisa

Enable the "is trigger" checkbox in the collider itself (not the ObiCollider).
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RE: Detecting if Vector3 is within ObiFluid volume? - by josemendez - 31-10-2018, 04:38 PM