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Help  Detecting if Vector3 is within ObiFluid volume?
#6
(16-10-2018, 07:50 AM)josemendez Wrote: [...] use a spherical trigger collider and consider particles inside it (a better option)


So ... uh, how do I set up a trigger collider?  If I add an Obi Collider, the particles bounce off it, which I don't want; I tried setting the Thickness to -1.0, but this crashed Unity.   Gran sonrisa
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RE: Detecting if Vector3 is within ObiFluid volume? - by Mitch@PG - 31-10-2018, 03:34 PM