Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Obi-rope asset disappearing in build
#5
So, it looks like what our problem was is that our obi-rope object and its associated elements were in another Resources folder that wasn't the root directory Resources folder. We don't understand why that would make a difference, but our obi-rope is showing up every time now. Thanks for the continued support!


++j

josemendez
Hi,

Objects are always included in the build, but assets only are if referenced by objects.

The only thing that comes to mind is that the ObiRopeSection asset used by your rope is not being included in the build, and so it is not rendered there. How to test: add a ObiParticleRenderer to the rope, and see if the particles are visible in the build. If so, then the section asset is not being included.

Regarding the out of bounds exception when starting out the scene with a disabled rope, we are unable to reproduce it in any of our test scenes. Moreover, ropes start out with the same amount of particles regardless of their activation state, so it does not make much sense...

If it would be possible for us to look at your project/scene, we might be able to diagnose the problem more accurately.
Reply


Messages In This Thread
RE: Obi-rope asset disappearing in build - by rebeck14 - 18-10-2018, 05:03 PM