18-10-2018, 06:10 AM
(This post was last modified: 18-10-2018, 06:10 AM by thanathozz.)
Hello Jose,it appears that the Asset import didnt work properly - after fully deleting and reimporting it seems to work as expected Thanks for you r time.Phil
(17-10-2018, 08:38 AM)josemendez Wrote: We've tried to run it in our own Go and we encountered no issues.
As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).
Code:NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)
This will only happen if the rope could not be initialized at runtime, probably due to the missing library.
is a bug in Unity. Fortunately it can be safely ignored:Code:Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
https://issuetracker.unity3d.com/issues/...or-message