17-10-2018, 08:38 AM
(This post was last modified: 17-10-2018, 08:40 AM by josemendez.)
We've tried to run it in our own Go and we encountered no issues.
As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).
This will only happen if the rope could not be initialized at runtime, probably due to the missing library.
is a bug in Unity. Fortunately it can be safely ignored:
https://issuetracker.unity3d.com/issues/...or-message
As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).
Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)
This will only happen if the rope could not be initialized at runtime, probably due to the missing library.
Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
https://issuetracker.unity3d.com/issues/...or-message