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Bug / Crash  Several Issues with Rope-->Android
#2
We've tried to run it in our own Go and we encountered no issues.

As long as the Android plugins are in Assets/Obi/Plugins/Android/(x86 or armeabi-v7a) Unity should recognize them as the Android version of the plugin. If it's looking for it under Assets/Obi/Plugins/iOS, make sure that both Android subfolders are present, and that the Go architecture matches either of them (it should as it is 32 bit).

Code:
NullReferenceException: Object reference not set to an instance of an object
Obi.ObiRopeThickRenderMode.Update (UnityEngine.Camera camera) (at Assets/Obi/Scripts/Actors/ObiRopeRenderModes/ObiRopeThickRenderMode.cs:30)
Obi.ObiRope.UpdateVisualRepresentation () (at Assets/Obi/Scripts/Actors/ObiRope.cs:603)
Obi.ObiRope.OnValidate () (at Assets/Obi/Scripts/Actors/ObiRope.cs:328)

This will only happen if the rope could not be initialized at runtime, probably due to the missing library.

Code:
Menu Component/Physics/Obi/Obi Particle Baker can't be checked because doesn't exist
is a bug in Unity. Fortunately it can be safely ignored:
https://issuetracker.unity3d.com/issues/...or-message
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Messages In This Thread
RE: Several Issues with Rope-->Android - by josemendez - 17-10-2018, 08:38 AM