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Rope Climb Ability
#3
Thank you for your help.

My character now detects the rope collisions, however, I have been unable to work out how to get the transform of an individual particle to use for positioning the character while she climbs. I assume that perhaps this should actually be done with the pin constraint documentation you sent me, although I am having trouble sorting through what I need and don't need to use for this system.
I am not sure how to get an ObiActor to get particle position information from so my character knows where the rope is positioned.

Is the rope already an ObiActor, or do I need to add one as a component? I have been unable to find one I can add in the inspector.

Thanks again,
JacobSiler
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Messages In This Thread
Rope Climb Ability - by JacobSiler - 18-09-2018, 10:22 PM
RE: Rope Climb Ability - by josemendez - 19-09-2018, 08:55 AM
RE: Rope Climb Ability - by JacobSiler - 12-10-2018, 02:59 PM
RE: Rope Climb Ability - by josemendez - 12-10-2018, 07:31 PM
RE: Rope Climb Ability - by JacobSiler - 28-05-2020, 08:26 AM
RE: Rope Climb Ability - by Alexander34 - 08-08-2023, 03:47 PM