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Help integrating with magic leap - Lumin OS
#1
So i have been trying to make an AR fishing game for a few days, and the prototype is showing promise, but unfortunately, the moment I try to make a build... it does not work.  i basically end up with a stiff rope (almost like a stick), and it looses the pendulum attachment for it.
Anyways, knowing that Magic leap and its Lumin OS is a new system, It is expected that some settings have to be done for it to work correctly.  I experienced something similar to it with playmaker, and basically they told me to do 2 things:

The main thing is there is no PlayMaker dll set to compile with Lumin OS
To fix this, select Plugins\PlayMaker\WebGL\PlayMaker, check Lumin and hit Apply:

and then to do this.

add UNITY_WEBGL to PlayerSettings > Other Settings > Scripting Define Symbols.
Add ";UNITY_WEBGL" to the end of the list (without the quotes).


Any chance you could guide me, if possible, asto what settings i could use to make it work on magic leap Builds?
Thanks in advance
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Messages In This Thread
Help integrating with magic leap - Lumin OS - by ricard2798 - 08-09-2018, 06:09 AM