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Obi Rope and VR
#3
Thanks for your answers.


1. According to rope behavior, what I meant was: is there a possibility of anything weird happening like e. g. while I was making a rope out of RigidBody capsules connected with joints. (During teleportation or quick moves, the whole line wobbled wildly through whole scene.)
2. Ok, which total length of the lines won’t cause problems for Intel’s 4-core or 6-core processor? Or number of cores doesn`t have impact on Obi Rope? 
4. Unity is my first game engine. I need your asset for creating simple ordinary cables, familiarity with all those terms is really required? ? ????
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Messages In This Thread
Obi Rope and VR - by Peny22 - 05-08-2018, 04:48 PM
RE: Obi Rope and VR - by josemendez - 06-08-2018, 03:34 PM
RE: Obi Rope and VR - by Peny22 - 08-08-2018, 10:04 PM
RE: Obi Rope and VR - by josemendez - 09-08-2018, 11:20 AM
RE: Obi Rope and VR - by Peny22 - 30-09-2018, 02:00 PM
RE: Obi Rope and VR - by josemendez - 30-09-2018, 03:56 PM
RE: Obi Rope and VR - by Mickman - 29-11-2018, 10:14 PM