18-06-2018, 09:09 PM
(18-06-2018, 09:37 AM)josemendez Wrote: I can't reproduce the behavior you describe. Ropes can be extended up to the maximum amount of pooled particles. Tried it in the Crane sample scene.
Are you sure the code you're using to call cursor.ChangeLength() isn't somehow limiting the maximum rope length?
It shouldn't be, my code is
Code:
public void Lower()
{
cursor.ChangeLength(rope.RestLength + speed * Time.deltaTime);
}
public void Raise()
{
cursor.ChangeLength(rope.RestLength - speed * Time.deltaTime);
}