18-06-2018, 09:37 AM
(17-06-2018, 12:02 AM)Butter1484 Wrote: I already thought to try that, it did not fix the problem.
I can't reproduce the behavior you describe. Ropes can be extended up to the maximum amount of pooled particles. Tried it in the Crane sample scene.
Are you sure the code you're using to call cursor.ChangeLength() isn't somehow limiting the maximum rope length?