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Help  Fluid is lost when running on iPhone
#3
(15-06-2018, 12:18 PM)josemendez Wrote: Hi there,

This bit:


means the standard fluid shader is not compatible with your iPhone. This results in the fluid material being null. Simply use the SimpleFluidRenderer instead, which is optimized for mobile. See:

http://obi.virtualmethodstudio.com/tutor...ering.html

Thanks for your reply. It seems that the SimpleFluidRenderer only support 2D fluid, right?  Are there other solutions can support 3D fluid on my iPhones? Here is my device list: iPhone X , iPhone 6, iPhone 6s. None of them work. Triste
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Messages In This Thread
Fluid is lost when running on iPhone - by cowill - 15-06-2018, 09:56 AM
RE: Fluid is lost when running on iPhone - by cowill - 16-06-2018, 04:38 AM