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Help  Fluid is lost when running on iPhone
#2
Hi there,

This bit:

(15-06-2018, 09:56 AM)cowill Wrote: ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Obi/Fluid/DielectricFluid' - Setting to default shader.
WARNING: Shader Unsupported: 'Obi/Fluid/Colors/FluidColorsBlend' - Pass 'FLUIDCOLORS' has no vertex shader
Setting up 1 worker threads for Enlighten.
 Thread -> id: 16c3f7000 -> priority: 1
UnloadTime: 5.650791 ms
WARNING: Shader Unsupported: 'Hidden/FluidThickness' - Pass 'FLUIDTHICKNESS' has no vertex shader
Obi Fluid Renderer not supported in this platform.

means the standard fluid shader is not compatible with your iPhone. This results in the fluid material being null. Simply use the SimpleFluidRenderer instead, which is optimized for mobile. See:

http://obi.virtualmethodstudio.com/tutor...ering.html
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Messages In This Thread
Fluid is lost when running on iPhone - by cowill - 15-06-2018, 09:56 AM
RE: Fluid is lost when running on iPhone - by josemendez - 15-06-2018, 12:18 PM