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Unity 2017 OBI Fluid and Leap Motion Hand Controller
#3
   
(11-06-2018, 11:04 AM)josemendez Wrote: Hi Florian,

As long as the collider is set in any of the layers marked for collision detection in the solver, and the collider phase is different from the fluid phase, collisions should occur. See:
http://obi.virtualmethodstudio.com/tutor...sions.html

Hello Jose, thanks for your reply.
I will add some images to show my specification to create an interaction.
On the first image you see the Project-Settings of the Time-Manager. Maybe here are the failure??
   

On the second image you see the Solver Settings.
[attachment=136]

The Emitter Settings

[attachment=137]

The Hand Settings

[attachment=138]
   


Maybe you find a setting failure.


Thx in Advance

Florian
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Messages In This Thread
RE: Unity 2017 OBI Fluid and Leap Motion Hand Controller - by FlorianP - 11-06-2018, 05:02 PM