29-05-2018, 10:26 AM
(21-05-2018, 09:09 AM)josemendez Wrote: HI there,
You could perform the simulation in local space, and scale the whole thing up/down depending on your needs. To do so, place the emitters/containers (beaker) as children of the solver game object, then enable "simulate in local space".
With this setup, you can then set the scale of the solver game object which will affect both the fluid and the beaker. No need to fiddle with fluid parameters.
Hi Jose,
Thank you for the response. I tried your advise and made the container and emitter children of the solver, and enabled local simulation. Sadly, as I scaled up the solver, thr particle size didn't change. Toggling local simulation does changebthe behavior, but I cannot understand exactly what it does. Do you have any more suggestions?
Thank you in advance