17-05-2018, 02:34 PM
(This post was last modified: 17-05-2018, 02:39 PM by josemendez.)
(17-05-2018, 02:02 PM)cubrman Wrote: > 1) I'd have to go over your stitching script in detail to see what it does exactly and how is it implemented. I will as soon as I have some time to do it.
Please do, I can wait but I badly need the stitching to work with your plugin. I have big plans for it in my project.
Hi,
I'm unable to reproduce your result. I stitched the shirt to the character (modifying your script so that it sets the root bone correctly, and passing "Z Pelvis" as the root bone). Then generated the topology and added the cloth as usual. This is what i get:
![[Image: pZcBK1l.png]](https://i.imgur.com/pZcBK1l.png)
Also please note that nothing is wrong with the plugin. Setting the root bone correctly is not some obscure thing required only by Obi, it is NEEDED for Unity's camera culling, velocity vectors, and overall animation/rendering system to work correctly.