06-11-2026, 08:09 PM
(18-01-2021, 10:09 AM)josemendez Wrote: Here you go. Find attached a Unity port of the above tutorial.God bless you lmao. My idiotic self wasting like 30 minutes trying to make an actual physical coil only to realize 30 bones is NOT feasible no matter the importance of the asset. I`m putting this stuff EVERYWHERE now. Thank you so much.
Just use the CoiledWire shader in your rope (it's a surface shader, so will work in the built-in pipeline only), and add the CoiledWireController to it.
Here's a video of the result:
cheers!
