28-09-2026, 12:20 PM
(28-09-2026, 10:55 AM)josemendez Wrote: Hi,
Make sure ObiRopeAttach and the prefab plugger are set to execute after ObiSolver in your project's script execution order window (ProjectSettings->Script execution order).
By default, Unity calls Update/LateUpdate/FixedUpdate and other events in a completely random order for different components. So you may get the cap placed before the rope is simulated (1 frame of latency) or after the rope is simulated (no latency). To avoid leaving this up to chance, setting an explicit order in which the rope is always simulated *before* the cap is placed is a good idea.
thanks, that works
