By changing the sizes of Cube and GroundCube various combinations of correct collisions and tunneling can be produced. I tried a few and am currently in contact with Obi support and will for now continue there by email with them. For example with GroundCube={8.1,8,8}, Cube={1,1,1} fails to collide and Cube={7.9,7.9,7.9} fails to collide, while Cube={8,8,8} (or larger) collide correctly.
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Help Fluid tunnels through Obi Collider with Compute (GPU) backend, not with Burst (CPU)
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