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Help  Fluid tunnels through Obi Collider with Compute (GPU) backend, not with Burst (CPU)
#5
I could reduce the problem slightly now: As soon I enable the Obi Collider for any static object, which has a box collider, the collision between fluid and non-static object is not detected any more in GPU mode. That hints to the problem of too many potential contacts. Currently trying to reproduce it in a completely new project. In the first attempt that small new project works fine in GPU.
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RE: Fluid tunnels through Obi Collider with Compute (GPU) backend, not with Burst (CPU) - by isenberg - 16-08-2026, 07:44 AM