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Oculus and Softbodies
#5
Hi,

Thanks for the information. It really helped me tackle some of the nuances of using Unity and integrating with the Obi assets and has helped me make some good progress. However, there are still some issues I am having, particularly with my rope jumping through the softbody when force is applied.

My current setup is creating ObiPinholes in the softbody and then the rope being pulled through it, but if too great a force is applied the rope pulls through the softbody and pops out rather than along the Pinholes. I am wondering if it has to do with the scale I am working in. As it is using the Oculus, my rope is 1.5mm in diameter (set to 0.0015). I have ramped up the Constraint settings for the Pinhole and Bend and Twist iterations from 1 to 12, which has made some improvements, but is limited. So, my question is, is the scale I am trying to use too small for the contraints of Obi, or should this not matter?

Thanks.
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Messages In This Thread
Oculus and Softbodies - by Trogdor - 18-05-2026, 04:57 PM
RE: Oculus and Softbodies - by josemendez - 19-05-2026, 07:34 AM
RE: Oculus and Softbodies - by Trogdor - 19-05-2026, 10:24 AM
RE: Oculus and Softbodies - by josemendez - 19-05-2026, 01:01 PM
RE: Oculus and Softbodies - by Trogdor - 28-05-2026, 09:28 AM