I'm working on a VR application where players need to fill a mug with water and pour it onto trees. I'm running into an issue with the Obi fluid behaviour when the mug is grabbed.
Current Setup:
- Unity 6.3
- Obi 7.1.1
- XR Interaction Toolkit
What's Working:
- The mug fills with water correctly
- The player can grab and move the mug using XR Interaction Toolkit
The Problem:
When the player grabs the mug, the water starts tunneling through the container instead of staying inside and moving with the mug.
Video link: Tunneling issue link
Questions:
1. Is there a specific way to configure the Obi Collider or Obi Solver when using XR grabbable objects?
2. Do I need to adjust the rigidbody settings on the mug when it's grabbed?
3. Are there any known compatibility issues between Obi Fluid and XR Interaction Toolkit's grab mechanics?
Current Setup:
- Unity 6.3
- Obi 7.1.1
- XR Interaction Toolkit
What's Working:
- The mug fills with water correctly
- The player can grab and move the mug using XR Interaction Toolkit
The Problem:
When the player grabs the mug, the water starts tunneling through the container instead of staying inside and moving with the mug.
Video link: Tunneling issue link
Questions:
1. Is there a specific way to configure the Obi Collider or Obi Solver when using XR grabbable objects?
2. Do I need to adjust the rigidbody settings on the mug when it's grabbed?
3. Are there any known compatibility issues between Obi Fluid and XR Interaction Toolkit's grab mechanics?
