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Oculus and Softbodies
#3
Hi, I tried this and still they deform and fly off. I didn't change any of the initial settings, so shape matching is ticked. I changed the resolution of the voxels to 12, which made a difference to the rendering, but it had the same affect. I also tried Gravity Space from Self to World and adjusting the gravity, but that also seemed to have no change.

I made a short snippet, if that helps, so you can see the issue.

[video=youtube]http://https://youtu.be/FFnPX9_e_8I[/video]
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Messages In This Thread
Oculus and Softbodies - by Trogdor - 18-05-2026, 04:57 PM
RE: Oculus and Softbodies - by josemendez - Yesterday, 07:34 AM
RE: Oculus and Softbodies - by Trogdor - Yesterday, 10:24 AM
RE: Oculus and Softbodies - by josemendez - Yesterday, 01:01 PM