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Oculus and Softbodies
#1
I am trying to develop a simulator in VR using ObiSoftbody and ObiRope. Essentially, weaving a rope through one softbody, and then through the other and pulling them together, but alas I am having issues. Also, I am very new to Unity so please bare with me.

I created two softbodies cubes that are small in scale, 0.05x0.02x0.035. I added a blueprint that had the same scale which are voxels with a resolution of 36. I tried to make the voxels at the bottom have a mass of 0 and those above with a mass of 1, to keep them stuck to the surface. When I added them to the scene the squished into a puddle. To fix this, I turned off the gravity and now they deform and float before stabilising in the air. Even when I adjust the gravity I am having the same issue. Ideally, I want them to just be stationary in the scene unless an object I am holding pushes against them, in which case only the top of the softbodies should react.

Thanks in advance. I you require more details about my setup, please let me know and I will do my best.
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Messages In This Thread
Oculus and Softbodies - by Trogdor - 18-05-2026, 04:57 PM
RE: Oculus and Softbodies - by josemendez - Yesterday, 07:34 AM
RE: Oculus and Softbodies - by Trogdor - Yesterday, 10:24 AM
RE: Oculus and Softbodies - by josemendez - Yesterday, 01:01 PM