12-05-2026, 10:25 PM
I am wondering if this could be caused by the rope being extended manually using LayParticlesInStraightLine() rather than physics?
Would the result be any different if I attached a small Rigidbody2D object to the end of the rope using an ObiParticleAttachment? Then lengthened the rope while putting an outward force on that attached Rigidbody2D?
This way I can just use the Unity Physics system to detect the collision with attachable object?
Would the result be any different if I attached a small Rigidbody2D object to the end of the rope using an ObiParticleAttachment? Then lengthened the rope while putting an outward force on that attached Rigidbody2D?
This way I can just use the Unity Physics system to detect the collision with attachable object?
