Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Help  Extending Grappling Hook & Collision Detection
#2
I am wondering if this could be caused by the rope being extended manually using LayParticlesInStraightLine() rather than physics?

Would the result be any different if I attached a small Rigidbody2D object to the end of the rope using an ObiParticleAttachment? Then lengthened the rope while putting an outward force on that attached Rigidbody2D?

This way I can just use the Unity Physics system to detect the collision with attachable object?
Reply


Messages In This Thread
RE: Extending Grappling Hook & Collision Detection - by docgonzzo - 12-05-2026, 10:25 PM