No this does not work. No ammount of stickiness can save the cloth from falling through a collider. Such a shame...
Removed some vertices off my shirt and reimported it. This is how it looks right now once I unpinn all the particles:
![[Image: 1zowzkm_th.jpg]](http://i64.tinypic.com/1zowzkm_th.jpg)
No idea what's wrong with that single vertex... The mesh looks perfect without the cloth components - no animation glitches. I rebuilded the topology and even tried re-adding the entire component stack of the cloth from scratch - still the same...
Had to restart the project and reload the old shirt mesh to remove the bug...
I would still LOVE to know if there is ANY way to make sure the other skinned meshes actually take part in cloth collision.
Without simulation:
![[Image: 1.jpg]](https://image.ibb.co/g8cedy/1.jpg)
with simulation:
![[Image: 1.jpg]](https://image.ibb.co/j30FJy/1.jpg)
Even holding a MIDDLE MOUSE BUTTON selects points in the Edit Particles mode... Like why?... I hoped it would be my safe haven as I have written an extension that allows me to rotate camera around my character while holding alt and middle mouse button but nope - I still often misclick and select points instead of rotating my camera... Just like it was with Alt+left mouse button... Guys... this is just... why?...
Cloth completely ignores colliders - this is fucken insane. I've checked the layer, I've checked the components, I've checked bloody everything!
![[Image: 1.jpg]](https://preview.ibb.co/n1pvkd/1.jpg)
Removed some vertices off my shirt and reimported it. This is how it looks right now once I unpinn all the particles:
![[Image: 1zowzkm_th.jpg]](http://i64.tinypic.com/1zowzkm_th.jpg)
No idea what's wrong with that single vertex... The mesh looks perfect without the cloth components - no animation glitches. I rebuilded the topology and even tried re-adding the entire component stack of the cloth from scratch - still the same...
Had to restart the project and reload the old shirt mesh to remove the bug...
I would still LOVE to know if there is ANY way to make sure the other skinned meshes actually take part in cloth collision.
Without simulation:
![[Image: 1.jpg]](https://image.ibb.co/g8cedy/1.jpg)
with simulation:
![[Image: 1.jpg]](https://image.ibb.co/j30FJy/1.jpg)
Even holding a MIDDLE MOUSE BUTTON selects points in the Edit Particles mode... Like why?... I hoped it would be my safe haven as I have written an extension that allows me to rotate camera around my character while holding alt and middle mouse button but nope - I still often misclick and select points instead of rotating my camera... Just like it was with Alt+left mouse button... Guys... this is just... why?...
Cloth completely ignores colliders - this is fucken insane. I've checked the layer, I've checked the components, I've checked bloody everything!
![[Image: 1.jpg]](https://preview.ibb.co/n1pvkd/1.jpg)
![[Image: 2.jpg]](https://image.ibb.co/hWgakd/2.jpg)