02-05-2026, 03:32 AM
Hi, I have 2 issues with enabling the closed path property of my obi rope.
1. The Obi Rope Extruded Renderer Material does not smoothly connect at the ends of the rope, and as a result, there is a visible gap.
![[Image: broken-loop.png]](https://i.postimg.cc/cChwMSsc/broken-loop.png)
2. I get a very strange behavior at the connected ends of my closed rope if I shrink it too fast using the Obi Rope Cursor. The connection between the first and last particles looks "broken", and those two particles also don't get affected by gravity correctly. Instead, they "slide" downwards much slower than gravity would dictate.
![[Image: brokenjoint.png]](https://i.postimg.cc/sgQKyMfx/brokenjoint.png)
Is there a way to fix these issues and make a rope that looks and acts more like a real loop of rope? Thank you!
1. The Obi Rope Extruded Renderer Material does not smoothly connect at the ends of the rope, and as a result, there is a visible gap.
![[Image: broken-loop.png]](https://i.postimg.cc/cChwMSsc/broken-loop.png)
2. I get a very strange behavior at the connected ends of my closed rope if I shrink it too fast using the Obi Rope Cursor. The connection between the first and last particles looks "broken", and those two particles also don't get affected by gravity correctly. Instead, they "slide" downwards much slower than gravity would dictate.
![[Image: brokenjoint.png]](https://i.postimg.cc/sgQKyMfx/brokenjoint.png)
Is there a way to fix these issues and make a rope that looks and acts more like a real loop of rope? Thank you!
