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Bug / Crash  Memory Leak - AccumulateTransmissionURP.shader
#2
Hi!

We fixed a very similar issue in 7.0.5, specifically, we were not checking if the fluid transmission accumulation material was null before creating it - leading to the creation of a new instance every frame. Line 103 in ObiFluidRendererFeature.cs should be:

Code:
if (m_TransmissionMaterial == null) m_TransmissionMaterial = CreateMaterial(Shader.Find("Hidden/AccumulateTransmissionURP"));

Let me know if I can be of further help,

kind regards
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Messages In This Thread
RE: Memory Leak - AccumulateTransmissionURP.shader - by josemendez - 22-04-2026, 08:27 AM