22-04-2026, 08:27 AM
(This post was last modified: 22-04-2026, 08:27 AM by josemendez.)
Hi!
We fixed a very similar issue in 7.0.5, specifically, we were not checking if the fluid transmission accumulation material was null before creating it - leading to the creation of a new instance every frame. Line 103 in ObiFluidRendererFeature.cs should be:
Let me know if I can be of further help,
kind regards
We fixed a very similar issue in 7.0.5, specifically, we were not checking if the fluid transmission accumulation material was null before creating it - leading to the creation of a new instance every frame. Line 103 in ObiFluidRendererFeature.cs should be:
Code:
if (m_TransmissionMaterial == null) m_TransmissionMaterial = CreateMaterial(Shader.Find("Hidden/AccumulateTransmissionURP"));Let me know if I can be of further help,
kind regards

