02-04-2026, 03:44 PM
Hi!
Is there any way to make Particle Binding limited to vertex connectivity?
For example, if my character has close by geometry, like fat folds on a belly, or structure similar to brain or corals, is there an easy way to limit binding to connected geometry, so one particle may bind to a single closest fat fold, for example?
Is there any way to make Particle Binding limited to vertex connectivity?
For example, if my character has close by geometry, like fat folds on a belly, or structure similar to brain or corals, is there an easy way to limit binding to connected geometry, so one particle may bind to a single closest fat fold, for example?
Also I greatly appreciate all your help along the forum posts, but I don't want to spam you with "Thanks, that worked!" messages.
Thank you very much!
