21-03-2026, 05:07 PM
Hi, in the softbody documentation it is written that at max resolution (128, as I understand), one vertex would correspond one particle, but it doesn't seem to be the case? It seems to be governed by Shape Analysis Resolution value as well, and I cannot enter the value higher than 128 manually.
Is it possible to override the limit if I want to have actual one particle per vertex?
In a similar manner, I understand that having a lot of particles would make the simulation unstable, and what values can I tweak to achieve better shape matching? So far what I've gathered - low Mass Scale, Sequential Shape Matching, and Constraint Orientation (I use particle attachments and simulate parts of a mesh) works best.
In this model nose should be much more dense than the rest of the model, for example.
suzanne_dense_nose.zip (Size: 155.2 KB / Downloads: 1)
Is it possible to override the limit if I want to have actual one particle per vertex?
In a similar manner, I understand that having a lot of particles would make the simulation unstable, and what values can I tweak to achieve better shape matching? So far what I've gathered - low Mass Scale, Sequential Shape Matching, and Constraint Orientation (I use particle attachments and simulate parts of a mesh) works best.
In this model nose should be much more dense than the rest of the model, for example.
