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Feedback Non destructive blueprint regeneration
#6
(06-03-2026, 12:06 PM)josemendez Wrote: Btw this is something that I already implemented in Obi 8: you can choose to only regenerate constraints, keeping all particle data intact instead of regenerating everything from scratch:

[Image: Iiupn1a.png]

Only useful in cases where vertex count stays exactly the same, but edge connectivity or vertex position changes. There's no need to do any spatial mapping at all in this case, you simply keep the old data as-is. Not sure if you're interested in having this right now, if you are, I can see how difficult it would be to backport this to Obi 7.


This is exactly what I meant in the second case - very nice to see this implemented!
Currently I am past the stage of intense experiments with meshes, so it is not so important (at least for me), but I am very happy this feature will come soon!
(Also I don't want to contribute to delay for release of obi 8  Gran sonrisa )
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Messages In This Thread
RE: Non destructive blueprint regeneration - by Qriva0 - 06-03-2026, 02:40 PM