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Feedback Non destructive blueprint regeneration
#5
(06-03-2026, 11:45 AM)Qriva0 Wrote:   but in case where mesh is exactly the same, with exception of positions of vertices it could be done better, because user data does not change overall, I want to keep groups, weights and all the stuff, there is no data lose, I just need to auto update constraints, and that is all.

Btw this is something that I already implemented in Obi 8: you can choose to only regenerate constraints, keeping all particle data intact instead of regenerating everything from scratch:

[Image: Iiupn1a.png]

Only useful in cases where vertex count stays exactly the same, but edge connectivity or vertex position changes. There's no need to do any spatial mapping at all in this case, you simply keep the old data as-is. Not sure if you're interested in having this right now, if you are, I can see how difficult it would be to backport this to Obi 7.
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Messages In This Thread
RE: Non destructive blueprint regeneration - by josemendez - 06-03-2026, 12:06 PM