See because i'm using playables (aka animancer) it seems like my colliders aren't updating normally.
Unity 6 no longer has "automatically update transforms" as default.
So i have to use this function in late update to see updated colliders.
but I think obi isn't reading this properly, the position of collisions is different, and even the physics behavior doesn't line up.
I even see some odd behavior in unity where both the unanimated and animated collier position is factored somehow ?
Unity 6 no longer has "automatically update transforms" as default.
So i have to use this function in late update to see updated colliders.
Code:
Physics.SyncTransforms();but I think obi isn't reading this properly, the position of collisions is different, and even the physics behavior doesn't line up.
I even see some odd behavior in unity where both the unanimated and animated collier position is factored somehow ?
