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Help  Emit rope like silly string
#13
See because i'm using playables (aka animancer) it seems like my colliders aren't updating normally. 

Unity 6 no longer has "automatically update transforms" as default.

   

So i have to use this function in late update to see updated colliders.

Code:
Physics.SyncTransforms();

but I think obi isn't reading this properly, the position of collisions is different, and even the physics behavior doesn't line up. 

I even see some odd behavior in unity where both the unanimated and animated collier position is factored somehow ?
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Messages In This Thread
Emit rope like silly string - by sacb0y - 06-01-2026, 01:50 PM
RE: Emit rope like silly string - by chenji - 07-01-2026, 06:43 AM
RE: Emit rope like silly string - by sacb0y - 08-01-2026, 08:38 AM
RE: Emit rope like silly string - by chenji - 08-01-2026, 09:13 AM
RE: Emit rope like silly string - by josemendez - 08-01-2026, 02:15 PM
RE: Emit rope like silly string - by sacb0y - 08-01-2026, 07:35 PM
RE: Emit rope like silly string - by josemendez - 08-01-2026, 09:03 PM
RE: Emit rope like silly string - by sacb0y - 09-01-2026, 01:30 AM
RE: Emit rope like silly string - by josemendez - 09-01-2026, 09:17 AM
RE: Emit rope like silly string - by sacb0y - 12-02-2026, 02:15 PM
RE: Emit rope like silly string - by josemendez - 12-02-2026, 05:22 PM
RE: Emit rope like silly string - by sacb0y - 14-02-2026, 11:10 AM
RE: Emit rope like silly string - by sacb0y - 14-02-2026, 03:50 PM
RE: Emit rope like silly string - by josemendez - 16-02-2026, 09:21 AM
RE: Emit rope like silly string - by sacb0y - 16-02-2026, 01:30 PM
RE: Emit rope like silly string - by sacb0y - 16-02-2026, 09:15 PM
RE: Emit rope like silly string - by josemendez - 17-02-2026, 08:51 AM
RE: Emit rope like silly string - by sacb0y - 18-02-2026, 04:15 PM
RE: Emit rope like silly string - by josemendez - 19-02-2026, 12:01 PM