Hey guys!
Im working on a construction sim which uses Digger pro for voxel terrain and it uses terrain holes when digging downwards and puts a mesh in the place of the hole. Now the problem is fluids does not seem to recognise that there are holes and flows as if there is no hole.
I tested this with a plain scene with a new terrain and painted a hole and added an emitter on top, but it thinks there is no hole there.
Am I missing a setting somewhere or is there a workaround for this? Any leads will be appreciated.
Regards,
Abhishek Jathan
Im working on a construction sim which uses Digger pro for voxel terrain and it uses terrain holes when digging downwards and puts a mesh in the place of the hole. Now the problem is fluids does not seem to recognise that there are holes and flows as if there is no hole.
I tested this with a plain scene with a new terrain and painted a hole and added an emitter on top, but it thinks there is no hole there.
Am I missing a setting somewhere or is there a workaround for this? Any leads will be appreciated.
Regards,
Abhishek Jathan
