Hi, sorry to bother you again, I'm encountering a rather unreliable skinning behaviour.
Steps to reproduce:
When modifying the RubberDragon demo, if you increase the Surface and Volume Sampling to a 100, to increase the particle count. And re-binding it in the skinner with the default parameters. Removing custom skinmap doesn't help.
Increasing Radius in the Bind parameters helps the issue somewhat, but it "inflates" the skinned mesh, and is a workaround I'd like to avoid.
Thank you very much for your continuing support and development of this amazing plugin!
Steps to reproduce:
When modifying the RubberDragon demo, if you increase the Surface and Volume Sampling to a 100, to increase the particle count. And re-binding it in the skinner with the default parameters. Removing custom skinmap doesn't help.
Increasing Radius in the Bind parameters helps the issue somewhat, but it "inflates" the skinned mesh, and is a workaround I'd like to avoid.
Thank you very much for your continuing support and development of this amazing plugin!
