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Games using Obi Ropes
#3
(07-02-2026, 07:47 AM)goosejordan Wrote: Congrats on making a fantastic game!

I always figured you used obi when the rope looked so good. Nice to get a confirmation! Sonrisa

I'm curious, how did you dealt with the SDF collision on a open-word scale?
Are you generating the SDF runtime or are you like using pre-baked rock blocks?
I'm curious cause I had to go through the exact same problem myself.

Thanks!

For the SDF we enable / disable the collider too far from the climber (too far from the rope to be exact).

We are generating the SDF edit time and we have a data base of distance field depending the scales used in the objet.
So for a given object we have a data base of:
- SDF positive +x/+y/+z scale
- SDF -x/y/z scale
- SDF x/-y/z scale
- SDF x/y/-z scale

- SDF -x/-y/z scale
- SDF -x/y/-z scale
- SDF x/-y/-z scale
- SDF all negative -x/-y/-z 
scale

And we affect the correct SDF to the collider edit time (on scale changed)

We had to tweak the code to support negative scale on SDF generation.

+ we had to get rig of the need to have a solver above the gameObject. Since we have a multiple scenes splitting of the world, we have only on solver on the base scene that is always loaded.
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Messages In This Thread
Games using Obi Ropes - by Guillaume - 06-02-2026, 10:39 AM
RE: Games using Obi Ropes - by goosejordan - 07-02-2026, 07:47 AM
RE: Games using Obi Ropes - by Guillaume - 07-02-2026, 02:06 PM