Okay I see, so my testing is wrong, I'll try in a bit more of a gameplay scenario. So if this is on a character as long as the character is moved by physics and animation it should work? What is the recommended setup for an animated character if this is the case?
I'll look into the mass thing ?
I'm fine if it's not perfect. But are there any code examples to the parenting? I tried something like this with splines but it was rather slow.
I'll look into the mass thing ?
I'm fine if it's not perfect. But are there any code examples to the parenting? I tried something like this with splines but it was rather slow.
