(16-12-2025, 07:57 AM)josemendez Wrote: No, the only "problem" associated to a small pool size is that the cursor will run out of particles (and create a long straight segment) sooner. If that's what you're looking for, it's ok.I found a problem. When this happens, the calculateLength isĀ not changed at all. I'm using calculateLength and rest length to determine whether the rope is streched so this is a big problem for me. Either I need to find a more robust way to determine whether rope is streched or I need to find the cause and fix it. I've sent you a repro demo.
kind regards,
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Non-uniform particle distance
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Non-uniform particle distance - by chenji - 28-08-2025, 02:44 PM
RE: Non-uniform particle distance - by josemendez - 29-08-2025, 08:22 AM
RE: Non-uniform particle distance - by chenji - 29-08-2025, 08:45 AM
RE: Non-uniform particle distance - by josemendez - 29-08-2025, 09:02 AM
RE: Non-uniform particle distance - by chenji - 29-08-2025, 09:05 AM
RE: Non-uniform particle distance - by chenji - 15-12-2025, 02:18 PM
RE: Non-uniform particle distance - by josemendez - 15-12-2025, 02:50 PM
RE: Non-uniform particle distance - by chenji - 15-12-2025, 06:18 PM
RE: Non-uniform particle distance - by josemendez - 16-12-2025, 07:57 AM
RE: Non-uniform particle distance - by chenji - 21-12-2025, 04:46 PM
RE: Non-uniform particle distance - by josemendez - 22-12-2025, 09:23 AM
RE: Non-uniform particle distance - by chenji - 09-01-2026, 02:56 AM
RE: Non-uniform particle distance - by wangqing - 03-08-2026, 04:48 AM
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