18-12-2025, 12:24 PM
(17-12-2025, 02:52 PM)Qriva0 Wrote: Actually I was able to find what was the problem.
I disabled collider. Not obi collider, but unity box collider.
I am not sure if this is just natural side effect, or some kind of bug, but the result is that collision still works, but not 100% properly.
ObiCollider is just a wrapper that exposes unity collider data to Obi. If you disable the box collider, the ObiCollider should also stop working. Maybe you had another collider inside/behind the box?

