17-12-2025, 11:22 AM
(17-12-2025, 11:03 AM)Qriva0 Wrote: Hi, I have quite simple question - I have simple piece of cloth with surface collsions (actually does not matter, both modes give me the same result) and there is simple rigidbody box collider.
This collider slowly comes from the back of the cloth, and it should collide with it, but it does not. Is that expected result?
I want to note that in general those objects can collide with each other and it works, but currently the box need to pass nearly half of it's size to create reaction from back.
Also other actors are capable of collision from two sides, for example rod, so I assumed it's the case for all objects, but it's not.
Is it possible for cloth to collide with both sides?
Hi,
Cloth should by default collide from both sides, in fact there's nothing in the engine that allows to filter collisions by side: particles are spherical and are only defined by a position and radius (no rotation) so they have no concept of "side".
Would it be possible for you to share a scene that exhibits this issue so that I may take a closer look at what's happening?
kind regards

